Thrift
Score 

Gen Z doesn’t discover thrift through stores. They discover it through digital economies where identity, value, and resale already exist. We created Thrift Score by turning Roblox into the world’s first digital economy for secondhand skins, built on scarcity, discovery, and player-driven value. It wasn’t a game. It was thrift, reimagined as a system, where virtual purchases mirrored real-world impact.